Automatic discretization of actions and states in Monte-Carlo tree search (bibtex)
by Guy Van den Broeck and Kurt Driessens
Abstract:
Abstract. While Monte Carlo Tree Search (MCTS) represented a revolution in game related AI research, it is currently unfit for tasks that deal with continuous actions and (often as a consequence) game-states. Recent applications of MCTS to quasi continuous games such as no-limit Poker variants have circumvented this problem by discretizing the action or the state-space. We present Tree Learning Search (TLS) as an alternative to a priori discretization. TLS employs ideas from data stream mining to combine incremental tree induction with MCTS to construct game-state-dependent discretizations that allow MCTS to focus its sampling spread more efficiently on regions of the search space with promising returns. We evaluate TLS on global function optimization problems to illustrate its potential and show results from an early implementation on a full scale no-limit Texas Hold’em Poker bot. 1
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Reference:
Guy Van den Broeck and Kurt Driessens. Automatic discretization of actions and states in Monte-Carlo tree search, In Proceedings of the ECML/PKDD 2011 Workshop on Machine Learning and Data Mining in and around Games, (Tom Croonenborghs, Kurt Driessens, Olana Missura, eds.), 2011.
Bibtex Entry:
@inproceedings{VdBMLDMG11,
author = "Van den Broeck, Guy and Driessens, Kurt",
title = "Automatic discretization of actions and states in {M}onte-{C}arlo tree search",
booktitle = "Proceedings of the ECML/PKDD 2011 Workshop on Machine Learning and Data Mining in and around Games, ",
editor = "Croonenborghs, Tom and Driessens, Kurt and Missura, Olana",
year = "2011",
url="http://starai.cs.ucla.edu/papers/VdBMLDMG11.pdf",
keywords = {workshop}
}PDF Preview:
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